Steampunk Chronicles Awards

Not much to report in the worlds of Space: 1889 & Beyond, The Garden or The Scattered Earth. So, instead, allow me to direct you to the forthcoming Steampunk Chronicles’ Readers’ Choice Awards. The doors for nominations are opened on January 20th, and, naturally enough, I would love your votes for any of the Space: 1889 & Beyond stories. It doesn’t have to be mine, it can be either McAbee’s Vandals on Venus or Michalowski’s The Ghosts of Mercury. Alas the recent book doesn’t count, since it wasn’t released in 2011. I’ve no idea what other categories are going to appear, but I’m sure there’ll be plenty of opportunity to show your support for Space: 1889 & Beyond.

And, as a thank you, here’s a very rough version of the prologue from my forthcoming Shattered Earth novel, Cast From the Heavens.

Ω

Days had passed since Hefina ferch Gwynfor had left Coeden, but she was determined to succeed. She gripped the harness that was tightened to her adar cluk’gwin, and surveyed the land far below.  Finally the trees had given way to a moor of grass and rock, empty of people, as was to be expected. The thraeeg gok was said to live in these lands, although to the best of her knowledge, no one had laid eyes on such a dragon. Hefina would not have been surprised if it was a rumour started by the Lords of Tir themselves, a deterrent for the criminals sent to Coeden and the other small villages of Claunoboble. The moors were close to the seas that separated Claunoboble and Deegonoboble, the two land masses that made up the world of Avunar, and it would serve the Lords well to keep the criminals as far from the seas as possible. Fearful of the wrath of the thraeeg gok, they would remain in the villages, no longer a concern of the Lords. And a continued strain on the land of Claunoboble.

Cover Mock-Up

Hefina sighed, all her sadness erupting in one spurt of air. Her own people had been driven to the trees a long time ago, the only way to remain safe from the madness that reigned on the land below. That was why her village was now called Coeden, the village of trees. The land below, filled to bursting with criminals expelled from Deegonoboble, no longer had a name, at least as far as Hefina was concerned. It did not deserve one.

Her reverie was disturbed by an unusual sight miles below. She spoke to her adar cluk’gwin.

“See that?”

The adar cluk titled its head and its red eyes blinked.

“Take me to it.”

Immediately the great bird darted to the moor below. Hefina let out a whoop of joy as the wind blasted her hair back. This was real freedom. Away from the land.

The adar cluk’gwin landed gently, its giant talons gripping the grass. Hefina patted its coarse feathers, and dismounted. “Keep watch,” she said. She did not believe in the rumour, but she was no fool. If the thraeeg gok really did live on the moor then she would have to take to the air quickly. As she approached the object that had caught her attention, Hefina idly wondered if her adar cluk would be a quicker flyer than the thraeeg gok.

The object looked like a tree, only this one seemed to be made partly of metal and glass.  It was thicker than any tree she had seen before, at least a hundred spans in diameter, and fifty in length.  She walked the length of it, careful not to step to close. The grass around the fallen tree was scorched, burned by a great fire. Perhaps the thraeeg gok had brought it here? Hefina knew the thraeeg gok was supposed to breath fire.

She stopped.

At the top the tree was hollow. A piece of metal, almost gold in colour, hung from the top of the tree. It was the same size as the hole, as if it was some kind of door.

Hefina stepped closer, her curiosity overriding her sense. She pulled back quickly, glanced around, then stepped ever closer.

Yes, she had seen true.

Covered in metal shaped to fit its body, was a man.

Hefina had never seen the like. But she did know her beibal.

She looked up to the skies, and what existed beyond.

This tree had come from the Heavens, and the person inside was not a man at all. He was a god.

And so it begins…

Totally Gratuitous Shot*

Welcome, dear reader, to 2012. It looks to be a pretty amazing year for me, with many projects on the go and quite a few being lined up for later in the year (including one potential project I simply cannot talk about now – but if it works out, trust me, you’ll all love it). I have set many goals for the following year, and one of those is to conquer America! Well, not through some massive invasion, but merely to get my works out there in the American market. I’ve already got all my eBooks out in the States, of course, but I’m an old fashioned guy and I want to be all over the US in print. And, by jove, 2012 WILL see it happen. Yes, I am determined.

For the first few months I will be very busy with writing. I’m currently working on a new novel, Cast from the Heavens, which will be a book in the ‘Scattered Earth’ series, published by Crossroad Press (yes, an American publisher! It begins here). This one will be quite a departure for me, no sense of the macabre, no supernatural, and very little science fiction. It will be a fantasy epic, in the same mould (hopefully!) as Jim Butcher’s Codex Alera series of novels.  As soon as I finish this book, I shall be moving on to my half of Conspiracy of Silence, the series two opener for Space: 1889 & Beyond which I am co-writing with Frank Chadwick. I can’t say a lot about that one, really, since anything I say will only give away the end of series one, and that doesn’t happen until March. Needless to say, it will shake the universe of Space: 1889 & Beyond and the lead characters (Nathanial Stone and Annabelle Somerset) to their very core. And, if that’s not enough, co-currently with these projects, I shall continue to work on Augury, the second book of my Garden series. Oh, and of course, editing the first few stories of Space: 1889 & Beyond series two.

Issue #1 of THE PRIDE

So, I think that’s enough to get 2012 off to a good start. Needless to say, that’s not all I’m working on, or have going on around me, but it’s all I can talk about. Therefore, let me share with you a few other related things instead.

Seeker gets it’s first review for 2012 (well, it was written right at the end of December, but that’s close enough), which you can read HERE.

Space: 1889 & Beyond continues to hold its own at Untreed Reads, remaining in the Top Ten Bestsellers for four months in a row. To see the full list, click THIS.

And now something a little less connected. It’s all over Facebook, but I want to share it here. A short while ago, a few friends of mine released the first fully-fledged LGBT superhero comic, The Pride. The comic book and its creators have been nominated for various Eagle Awards. Please do pop by and support this wonderful comic by voting HERE.

For those of you interested in my person life – tough! No, just kidding.

I spent the Christmas period with my maternal family (and when I say maternal I really mean maternal – there’s so few males on my mother’s side), and the New Year with my paternal family. I’m no fan of Christmas particularly, but I do feel that spending time with those you love is important. Even more so this past year, ever since I lost my father in December 2010. Don’t worry, I’m not going to bore you with the long and complicated story of my clichéd relationship with my father, but it’s one of those moments that you know you’ll never be able to go back and fix. So, being with my family is important now. More than ever.

Real Life Comics = Awesome!

Okay, got a little serious there. Let’s liven this post up, by sharing a few other things. Right now I’m reading Max Ehrlich’s The Edict, as well as a book on British myths and legends (the former is purely for my own fun, the latter is research for the book I’m currently writing). I’m also immersed in the usual DVD marathons; right now it’s Torchwood, Battlestar Galactica and Blake’s 7 (interesting to note, I love science fiction on TV and film, but not a huge fan of sci-fi in print). I am also highly distracted by Real Life Comic. I came across it a few weeks back, only to discover it’s been running for over TEN YEARS! Eek! Still, not to be deterred, I started at the beginning and have read seven years worth of daily comics in three weeks! Check me out. Or is that sad? Dunno. I suggest you all go and check it out HERE and see how long until you become addicted. Greg Dean is a genius! (Although Tony might not agree. Yeah, that’ll make sense when you read the comic.)

So, there you have it. A rather random post to start the year.

See you out there! :)

*sex sells! If this is popular I may just include a gratuitous pic in every post.  ;)

Abattoir in the Aether – Exclusive Extract

I am very pleased to announce that Abattoir in the Aether will be released in the New Year, and to that end here’s a very exclusive extract from the forthcoming book…

Chaperoned to Peregrine Station...

Nathanial could only assume it was a man, though its height and bulk surely made it one of the most uncommon sort. He was cloaked in dark green, with a matching wide-brimmed hat pulled over his eyes to keep even the room’s sparse candlelight at bay. Thick, imposing boots covered feet large enough to stomp a bear in half. The hands, seen clearly from the cloak’s sleeves, were wrapped in bandages greying with wear, as was the chest and face of the man who now stood before them.

Nathanial scrambled to his feet. The nightmare man stomped into the room, the panel door sliding into place behind him as if it had a life of its own, and he seated himself behind the desk without so much as a word. Nathanial was confused as to whether he should sit or stand, but upon seeing Hague settle into the chair beside him, decided to follow suit.

The nightmare man spoke, and his voice was deep, echoing through the study like a controlled detonation. “Mister Nathanial Stone,” he said. Something in the violence of the voice, as if it had to crash the ramparts of  the man’s face to leave his lips, was too much when taken with the enormous, ruined body. Nathanial was instantly frightened of the man.

“Doctor van den Bosch, I presume,” he said with a stammer.

“Mmmm. Excuse the gloom. I find electric light no longer agrees with me, and so I tend to keep to the darker parts of this place to avoid the discomfort.”

“I rather like the ambience, actually. One might think I was back on Earth, if the bay window behind you didn’t peer directly into the aether.”

“Indeed. I must say, Mister Stone, I was rather surprised to find you out here. May I ask what you were doing in a crippled flyer with the niece of Cyrus Grant in tow?”

Nathanial had no desire to tell him everything, and he most certainly did not want to reveal his recent adventures on Venus and Mercury. “I’ve been doing some travelling as of late. Our flyer took damage negotiating an aether vortex, and since then we have been limping toward Mars in hopes of finding a dock to make repairs. You should know, Doctor, that I had no idea such a station existed this far out,” he added, even though it was not entirely true, he had heard vague rumours of such a thing from Director White while working at Chatham, although he had almost forgotten about it, until now. “Nor did I know the space around it was restricted by any government. If I had, we most certainly would not have passed through.”

“Yes, but pass through it you did, and now you are in my care until it can be decided what is to be done with you and your friend, Miss Somerset.” Van den Bosch lifted a report from the top of one stack and began to thumb through it. “So, you’ve deduced that this is a station. That demonstrates something of your acumen. Tell me, do you know the purpose of this place?”

“Know?” Nathanial asked. “I know nothing. Your men have been quite careful to shroud everything in secrecy.”

“Secrecy must be maintained. It is our mantra. Do you know this word?”

“I do. I deduced this must be a structure of some incredible dimensions, if it could house as few as three cutters without difficulty and the sheer amount of floor space I have crossed in coming here. No aether flyer currently in service could hope to have said dimensions. That leaves a station.”

“Apply your powers further.”

“If you wish. We’re on a heliograph station, not a research station, as I’d initially believed.”

Van den Bosch clapped his enormous hands together so hard the resulting shock made Nathanial wince. “Very good! How did you come by this deduction?”

Nathanial smiled. “By mention of your name, of course. If this were a scientific post, out here to study the aether and its anomalies, yours would be a long-term position, to be held by someone on the downside of their career, but you are still in your professional prime. No one with your rather formidable reputation would allow himself to be tied to such a post unless it were either a short-term one, one destined to bring him great acclaim, or both. The construction of a heliograph station in itself is not something likely to grant you any sort of acclaim at all, given that two have already been built. That leaves a specific kind of heliograph station, one which has been placed at a strategic spot, not orbiting a planet or satellite, but one that has achieved its own, special orbit.”

“Toward what end?” Van den Bosch was clearly enjoying these questions.

Nathanial shrugged. “To speed communications between Earth and Mars, no doubt. The two spend many months of each solar year separated by the Sun. A heliograph station, or rather two such stations, placed in strategic positions could facilitate year-round communications between the planets, and when a station is built on Venus, the Empire would have in place a fast, efficient means of interplanetary network, thus giving us a distinct advantage over our competitors.”

“Excellent! I can see now why your reputation has grown so recently. You are mostly correct in your deductions.”

Nathanial arched an eyebrow. “Mostly?”

“Yes.”

“And you don’t plan to tell me how I erred?”

The eyes beneath the hat were suddenly small and intense. Nathanial, who had been growing increasingly at ease with the man’s presence, was reminded then to whom he was speaking. Here was a man who was used to getting his way, one who would not think twice about destroying the reputation of anyone who got in his way.

Space: 1889 & Beyond—Abattoir in the Aether © 2011 by L. Joseph Shosty

Space: 1889 © & ™ Frank Chadwick 1988, 2011

Cover & Logo Design © Steve Upham and Untreed Reads Publishing, 2011

Cover Art © David Burson and Untreed Reads Publishing, 2011

 The author is hereby established as the sole holder of the copyright. Either the publisher (Untreed Reads) or author may enforce copyrights to the fullest extent. All rights reserved.

An Augury About The Gardan Saga

The Comic Guru is sucked into Seeker

A very good thing happened on 24th November, I met with a publisher. The result of said meeting was an interest in picking up The Garden saga of novels, beginning with book two. This will, of course, be great news to those who’ve read Seeker and eagerly await the second instalment (which, I’m happy to say, is at least 98% of the readers – always the first question I get asked is ‘when’s the next book?’). This also means I need to write, and so I am deep in the world of Jake, Sam, Celeste and the upyr once again. The book also needed a new title, and that has become Augury - a portent, an omen, but of what? Tune in next year to find out. ;)

In other Garden news, Seeker was nominated for a Rainbow Award, that of Best Paranormal Horror 2011 (Gay). Alas, it did not win, but it did get an honourable mention, and one of the judges had this to say about it; ‘ Boy, there’s quite a lot of story here. It isn’t my usual type of read, but I thought the author did an excellent job of weaving so many details into an intriguing plot.

Seeker has also been featured in this week’s Comic Guru TV. The Comic Guru is one of the premiere comic shops in Wales, and is based in Cardiff. The owner, Kristian Barry, has been a supporter of Seeker since it was released back in March, and has, over the last six months or so, become a very good friend indeed. So big love and thanks to him for the continued support, and the wonderful comments in the webcast.

And now, just for you followers of this blog, a very exclusive treat. The first scene of Augury

Jake was in a good place.

True, life could still be as tough as nuts, but he’d made it. Not to say his life was now perfect, it was far from that, but he was at least in a space he could call good. Well, compared to the two longest weeks of his life back in March. He tried not to dwell on those weeks too much now, but once in a while the memories and accompanying feelings would come around and smack him in the face.

‘You still there?’ Conrad asked.

‘Yeah. Yeah, sorry, guy,’ Jake said into the phone, his ubiquitous Californian lilt as affected as ever, as he opened the front door. It was all Conrad’s fault anyway. They had been talking about how much things had changed since they’d first met, a topic that was always bound to bring back certain memories. Still, good place, he reminded himself. ‘Come on, Curtis!’ he yelled up the stairs, and said into the phone in a softer voice, after hearing Conrad’s hiss of annoyance, ‘ah, sorry.’

‘Right, ’tis cool.’

Jake could hear Conrad’s smile in his voice. Sometimes Jake reckoned that if Conrad was any more laid back he’d spend his whole life on his back. Jake grinned at the mental image that brought forth.

‘So, yeah,’ he continued, dragging his mind out of that particularly dirty gutter, ‘we’re heading off to the station now. He should be there soon.’

‘Looking forward to it?’

‘I guess. Haven’t seen each other in what seems like forever.’ Jake paused. He couldn’t back down now, either way. ‘Curtis is eager to see him, so yeah, should be fun.’ As soon as he mentioned Curtis’ name, the toddler came bobbing down the stairs. Jake didn’t even bother with the safety gate that Willem had installed anymore. Curtis was walking so much better these days, full of the bubbly life a three-year-old was supposed to have. He’d changed a lot since Jake and Lawrencia had come to their ‘agreement’. Jake smiled to himself; Will would be very happy to see his nephew, too.

Mock-Up Cover for 'Augury'

‘What about you?’

‘Huh?’ Once again Jake was miles away. He seemed to do that a lot these days.

‘Are you eager to see him?’

Jake didn’t answer straight away. Sure, he was looking forward to it, but there was a part of him that…

‘Okay,’ Conrad said, cutting into Jake’s thoughts, ‘look, Jake…’ He stopped abruptly, and Jake could just about make out someone trying to get Conrad’s attention. Probably his sergeant. ‘Yes, sir,’ Conrad’s muffled voice said. ‘I need to book,’ he continued to Jake, ‘so text me soon, yeah? Let me know if tonight’s defo on.’

‘Sure thing,’ Jake said, and ended the call.

Curtis stood at the bottom of the stairs, wearing the jumper Jake had bought him for his birthday last month. He had told Curtis it was from ‘undle’ Willem, and Curtis had corrected him saying it was uncle. Getting the kid into playschool was paying off for sure. And since it was a present from his missing uncle, Curtis had decided that the jumper was his favourite and thus had to be worn almost every day. Or at least the three days he stayed with Jake, since Jimmy refused to allow the boy to wear it. Merely because it was ostensibly a present from Will.

‘You ready, champ?’

Curtis shook his head. ‘No. I get cold outside.’ He stretched up for his coat hanging on the rack by the door, but couldn’t reach.

Jake lifted the coat off the rack and held it higher. Curtis started jumping for it, but Jake kept moving the coat around, making Curtis jump and run around in circles. Laughing. Jake loved it. Such a happy kid now.

‘Come on, let’s wrap you up,’ he said, and knelt down next to Curtis. As he zipped up the coat, Jake asked; ‘Where we going?’

‘We going to Paddytum, and get some mamylade for my toast for breakfast before school tomorrow.’

Jake grinned. ‘Yeah, kind of.’ They were certainly going to Paddington, that much was true, but not to get marmalade. Jake had already secretly stashed some in the glove compartment to give to Curtis later. The kid would never know. They were going to meet someone. A very special someone, and already in his mind Jake could see the big smile on Curtis’ face when he saw who it was.

Curtis reached out for Jake’s hand, and he took the chubby brown hand tightly. Curtis smiled up at him. Just before closing the door Jake glanced across the passage to the kitchen beyond. The house, Will’s house, had his own touch to it now. He wasn’t sure how Will would like it.

Garden Poll

Thursday 1st December will be the day I officially start writing book two of The Garden saga. I’ve got a new publisher for it, although I can’t say any more than that at this point. However, before it’s release I shall be releasing an exclusive e-interlude, a short novella focussing on one of the lead upyr, in the same way that Serere, the e-exclusive prelude, focussed on Frederick and how he came to be obsessed with finding the Seeker.

Here’s your chance to influence the focus of the new interlude. Vote below for the upyr you’d most like to read more about, and if you want to tell me what it is you wish to learn more about, then please comment in the box provided.

 

In the meantime…

First of all, apologies. We were hoping to have ‘The Ghosts of Mercury’ released over Halloween, but a technical hitch to do with acquiring the ISBN has prevented us from doing so. The issue will be resolved soon, so I hope you’ll bear with us all in the meantime.

So, a brief update of things relating to Space: 1889 & Beyond. First of all, as you can see, the cover has been unveiled. Once again it’s by the excellent David Burson, this time featuring Doctor Arnaud Fontaine, Corporal Paul Heath and, finally, in the middle, our hero, Professor Nathanial Stone! In related news, the author, Mark Michalowski, has released his brand new website, so why not pop over and have butcher’s at his other works.

There’s also a new review of ‘Journey to the Heart of Luna’, from best-selling author of The Shadows Trilogy, Julieanne Lynch, which can be read here.

Author of story #6: ‘Dark Side of Luna’, JT Wilson, has two short stories out today, in the anthology Re-Vamp, about which more can be read here.

And, finally, a new addition to this blog can be found on your right. A list of all my professional works, which also happen to be links to places from which they can be bought (except for Sedna, which seems to be particularly hard to find).

So, while we’re all waiting on the release of ‘The Ghosts of Mercury’, why not entertain yourself by visiting the websites above, and also enjoy the trailer…

Exclusive Excerpt from “The Ghosts of Mercury”

 

 

I’m very excited about this release. We don’t have a definite release date yet, but we’re looking to getting the next Space: 1889 & Beyond book out for Halloween. In the meantime, please do enjoy this very exclusive excerpt…

He was there. Again. Standing silently in the corner of the room. There but not quite there.

When Corporal Heath looked directly at him, he seemed to jump, as if instantly whisked to some other part of the room that was now at the edge of his vision. Heath couldn’t help but still try to catch it out, hoping that, just once, the ghost might forget to jump.

Heath ached—not only with the pain in his leg and ankle and chest, but with frustration. He had lost count of the number of times the ghost had vanished completely, and he’d found himself staring down at his white hands, balled up into fists, clutching the hospital sheets. He sensed something not altogether right, not happy about the ghost. There was a darkness there that he didn’t like at all. Realising how tense he was, Heath consciously relaxed and let his chin drop to his chest, triggering a jolt of pain from the torn muscles around his collarbone—before looking up suddenly, another bolt of pain shooting down his left arm from his shoulder. There was something going on in the corridor; he recognised Doctor Schell’s voice. The door to the ward was flung open and in swept the doctor, in his wake a slim, striking woman with black hair and the most hypnotic eyes Heath had seen for a long time. She had a healthy tan which immediately marked her out as a newcomer to Mercury. In her arms, she carried a large, buff folder, holding it close like it was the most important thing in the world. Behind them, hands flapping and a look of intense annoyance on her face was Nurse Lopez. She shot a glance at Heath as if to apologise for letting Schell and this new woman in.

“Heath!” beamed Schell coming to a sudden stop at the side of the bed and folding his arms. “How the devil are you, man?”

“Can’t complain sir,” Heath replied, knowing that an angel must surely have been looking out for him all those weeks ago.

“Good man,” Schell said. “Good man. Been through the wars, haven’t you? Good to see you on the mend, though. Bearing up, hmm?”

Schell turned to Nurse Lopez who stood there, glowering at him. By all accounts, Nurse Lopez’ parents—and in particular her mother—were possessed of fiery Latin temperaments that their daughter had clearly inherited.

“This man is sick, Doctor Schell. I do not think you really need me to tell you that, do you? You are a doctor after all. He needs rest and time to recover, not being interrupted during dinner.” Her English was impeccable with barely a hint of a Spanish accent. Doctor Schell looked up and down the bed and at the side-table. There was no sign of any meal, either fresh or half-eaten.

“Not hungry, Heath?”

“Not really, sir, no. Sorry.”

“You don’t have to apologise for not being hungry, you know,” interjected the dark-haired young woman who sounded, from her accent, like an American. She smiled at him and gave him a wink.

“Well that just won’t do,” said Schell with a firm shake of his head. “You need to get something inside your belly. No man ever got better from not eating, now did he? And many have gotten much, much worse.”

“Maybe later, sir.”

Schell raised an eyebrow and glanced back at Nurse Lopez. “Well make sure you do—and if he doesn’t, Lopez, I’ll be wanting to know why.”

“Corporal Heath is doing very well, doctor. He’ll eat when he wants to.”

The doctor nodded as if he’d just won that round and turned to the woman he’d arrived with. “Corporal Heath, this is Miss Annabelle Somerset. She arrived on Mercury today. She’s a close family friend of the colonel, so make sure you show her some respect. She’s here…” He paused and looked at Nurse Lopez. “That’ll be all, thank you, Lopez. I’ll shout for you if I need you.”

Nurse Lopez pulled a sour face, looked Miss Somerset up and down as if appraising her as a potential rival—as women, in Heath’s opinion, were wont to do—and then turned on her heel and left, letting the door bang behind her as a final gesture.

“Sorry about that,” Schell apologised to Miss Somerset. “She gets very protective about poor Heath here. Good thing, I suppose, considering she’s a nurse. But still… Anyway, the colonel says that Miss Somerset here would like to talk to you, if you feel up to it.”

“What about, sir?”

“About your accident,” said Miss Somerset. “And…and what’s been happening to you since then.”

Copyright 2011 by Mark Michalowski

Space: 1889 © & ™ Frank Chadwick 1988, 2011

All Rights Reserved.

The Ghosts of Mercury by Mark Michalowski, soon to be available from Untreed Reads Publishing.

 

Exclusive Space: 1889 & Beyond News!

Hey, just a brief update, with some exclusive news on Space: 1889 & Beyond series two. As mentioned in the previous post, series two will feature stories by Frank Chadwick, Mark Michalowski and myself. The details are thus; Frank Chadwick and I will be joining forces to pen the opening novel, entitled “The Conspiracy of Silence“, which will shake the universe of Space: 1889 to its core. Mark Michalowski will be writing the fifth story in the series, a novella set entirely on board an aether flyer. Other authors will be announced in due course, but lest we forget, the pitch-period has yet to close and so who can tell what kind of talent will be contracted for series two? Either way, I’m seeing some exciting pitches finding their way into my inbox at the moment. The series, itself, will consist of seven stories, released bi-monthly from February 2012, featuring three novels (start, middle and end of the series) and four novellas.

In the meantime, series one is spreading out there nicely, garnering some very favourable reviews.

  • Sci-Fi Bulletin; “With some nice Easter Eggs for fans of genre fiction of the period, this is a neat start to the revamped Space 1889 adventures.”
  • Pulp Lair; “(Journey to the Heart of Luna) works well as a series opener, and the second story, Vandals On Venus, in the new ebook series picks up steam with a bang.”
  • The Traveller’s Steampunk Blog; “…quite a refreshing reading experience.”
  • Dr Mark Clark (Professor of History, Oregon Institute of Technology); “Overall, this a satisfying read for a Space 1889 fan. We get to see again some of the characters we got to know in the introductory adventure in the Space 1889 rule book, learn some new things about the Space 1889 universe, and read a jolly good story. I’m looking forward to the next instalment.”

Space: 1889 & Beyond – on Youtube

It’s always fun trying to find new ways to promote the series, and one of those suggested was a trailer on Youtube. A fantastic idea, alas not one I had the wherewithal to implement. Luckily, though, I have some clever friends and writers on my side. Mark Michalowski, Doctor Who author extraordinaire and author of the forthcoming novella, ‘The Ghosts of Mercury‘, came up with a solution. And a strictly non-profit trailer, with a little help from Koch Entertainment!

You’ll agree, it pretty fun, yes? The dramatic music completely sells it, in my opinion.

Please do like it, and spread the word. The series is already performing well, with the first book rating as the second best-selling release from Untreed Reads in September; on the back of that success the second series has been green-lit by Untreed supremo, Jay Hartman. I am already deeply involved in plotting and planning series two, with pitches coming in from a whole host of talented authors (if you’re one such author, then please contact me at frankhamallen@untreedreads.com for the series two guidelines). Although no contracts are signed, I can confidently say that we will be seeing another story from Mark Michalowski  and a series opener co-authored by Frank Chadwick and I.

Stay tuned for more news. :)

Frank Talking

I am very pleased to introduce you all to Frank Chadwick, creator of the Role Playing Game Space: 1889. He joins me here to discuss his unique perspective on the success and longevity of Space: 1889.

Andy Frankham-Allen: Frank, you’re the originator of Space: 1889, and after twenty-odd years you now have a unique standing in ‘steampunk culture’. What pulled you to steampunk in the first place, and how did this lead you to create Space: 1889?

Frank Chadwick: I was drawn to steampunk before there was such a thing, or at least before the moniker existed. Although I was an avid reader as a boy, film really was the principal hook which snagged me. The series of Victorian science fiction films released in the 1950s and 1960s were a major influenceJourney to the Center of the Earth, From the Earth to the Moon, First Men in the Moon, The Time Machine, Master of the World, 20,000 Leagues Under the Sea, Mysterious Island, and that amazing Czech film The Fabulous World of Jules Verne. Interestingly enough, I never cared for the 1953 film version of The War of the Worlds, probably because they updated the story to the Twentieth Century. For me, the story was about walking tripods and British troops fighting back with Maxim guns, 18-pounders, and steam-powered ironclad rams. Hovering Martian ships with force fields just didn’t get the job done for me, although having Sir Cedric Hardwick give the opening narration was a nice touch.

A second set of influential films were those of the British colonial experience, particularly the early romanticized view of it: The Lives of a Bengal Lancer, King of the Kyber Rifles, Gunga Din, Errol Flynn’s The Charge of the Light Brigade, the 1939 version of The Four Feathers, Khartoum, and of course Zulu. I’ve probably left a bunch out, and a lot of French Foreign Legion films played into this stream as well, but these were the big ones.

The Hammer films of the 1960s, particularly the Frankenstein outings were a final group of films of considerable importance. Although tame by today’s standards, there was something dark and sexy about them which played well to an adolescent in the 1960s. Beyond that, Peter Cushing’s Frankenstein broke new ground for mad scientists. No longer the leering, wild-eyed maniac, he played Frankenstein as the most logical and sensible person in the film, at least by his own lights. Cushing’s serious professional approach to the material cranked the willing suspension of disbelief quite a few notches higher as well, and there is a very important lesson to be learned in that: always respect your material.

Now, how did that lead to the game? First of all, the name. Back in the mid-1980s the board game publisher SPI used to feedback a lot of speculative titles, most of which were never produced. One such proposed title was a board game to be called Space: 1889, which (as I recall) was actually going to be a board game of an alternative World War I in the Martian colonies. Nothing ever came of the idea and so SPI dropped it, but the title tickled my imagination. All those film influences, along with a dash of Edgar Rice Burroughs’ Barsoom series and flying monkeys from The Wizard of Oz, started bouncing around up in my head.

Brass railings and steel boilers, British colonialism, the limitless possibilities and perils of science unleashed, the elegance and understated sexiness of the Victorian/Edwardian era, and flying ships – it proved an impossible combination for me to resist.

A F-A: As an aside I will definitely agree with you about the 1953 version of War of the Worlds; they seemed to be somewhat missing the point of the story, a fault that continues to this day, with the exception of Jeff Wayne’s musical version – a major inspiration on my involvement in steampunk now.

So, now we know what led you into steampunk, and from where the initial seed of Space: 1889 came. Can you tell us some more on how the initial idea led into the RPG; indeed, how did you go about creating an RPG and what kind of pitfalls were you met with initially?

FC: From the beginning my ideas on the game were ambitious, perhaps to a fault. To me the essential defining characteristic of Space: 1889 was flying ships, particularly the match-up of steam-powered armoured gunboats against wooden-hulled wind-and-muscle-powered Martian cloudships. As a result, the first product, which was the set-up for the role-playing game, was Sky Galleons of Mars, a board game with plastic playing pieces. That project was very nearly the reef upon which the entire game foundered.

At that time the tooling for plastic pieces was unbelievably expensive, really beyond the resources of Game Designers’ Workshop, my publishing house, unless many tens of thousands of copies could be sold. We had no expectation that sales would be that high, but I knew of an experimental process coming on line which allowed for much less expensive tooling – essentially a cast tool made from a master – and a contractor who had worked successfully with it before. Unfortunately, deep into the project the contractor crapped out and left us with some half-finished moulds, which I ended up driving around to several machine shops for finishing. The fact that the mould material would only respond to EDM milling complicated things, to say the least. The scramble to get those plastic pieces done seriously delayed the launch of the game and ate into my development time on the role-playing game. So the biggest pitfall came before the role-playing game itself.

As to the overall game concept, one of the first and smartest things we did was bring in the artist David Dietrich to consult as conceptual art director. For about a week we sat around the office, I talked about my concept for the game, he added ideas as well, and we brain-stormed, me with words, he with drawings. The entire look and feel of the game had as much to do with his work as anyone’s.

My organizational concept for the game was clear from the beginning. I wanted a lot of background in the product, because it was a genre unfamiliar to a lot of gamers at the time. The mechanics, on the other hand, I wanted to be as austere as possible. GDW had a reputation at the time for doing role-playing games with highly involved (some would have said ‘over-wrought’) game mechanics. I thought we needed to break that mould here and make sure the rules did not get in the way of the characters and the world. In retrospect I may have gone too light on the rules; that has certainly been a criticism of the game. But honestly, I think if I had to ere, I did so in the correct direction. The game world remains very accessible to people, and that was always my intent.

A F-A: Space: 1889 has been around for over twenty years now, and it has appeared in various forms. What have been the highlights for you personally?

FC: Winning the Origins award for the game right out of the gate was nice, but what has pleased me more is the longevity of the game. Whenever it’s mentioned online, you always have people chiming in with recollections of their campaign and how much fun they had with it. I mentioned on my blog a while back that the year it was launched the game also received a couple of awards from the Academy of Game Critics, which was a casual collection of folks in the industry who met at Origins to give out humorous awards of a negative sort. Space: 1889 won the Strontium 90 Award the year it was released for ‘the game with the shortest half-life’. The fact that over twenty years later the game is not only still around, but is growing in strength, has been a source of genuine delight.

But the real highlight so far has been writing fiction in the world. As you know, I completed a novel, The Forever Engine, early this year and am shopping it to publishers as we speak. I loved writing it as it gave me an opportunity to not only revisit the world, but add a lot of depth and texture to what was essentially a sketch presented in the original game. That novel is set on Earth. Then in May you approached me to write the fifth entry in the first season of Space: 1889 & Beyond, and doing so turned out to be a major rush! My story is the only one in the first series set on Mars, and Mars was always my favourite Space: 1889 world – as pretty much anyone who has played the game can guess. That let me re-address the relationship of Earthmen to Martians, the interplay of the different Martian races, the mechanics of how cloudships work, and a lot of smaller things. It let me add loving depth to those things without doing damage to the original material. Always respect the material.

A F-A: In 2005 Space: 1889 took its first major step beyond the bounds of RPG, with the full-cast audio plays produced by Noise Monster Productions. How did this come about? What influenced your decision to allow the property go beyond the role playing game mould?

FC: John Ainsworth of Noise Monster Productions contacted me in, as I recall, 2004 with the idea for a series of audio dramas. He already had a solid track record producing Doctor Who audio dramas, and he clearly intended these to be quality products from the very start. As I mentioned before, I was always anxious to broaden the coverage of the Space: 1889 universe, provided the product in question was of a high quality and respected the source material. There wasn’t much question of that in the case of Noise Monster, so I was happy to license them and I was delighted with the results. And, of course, the fourth release brought you to the project, so who knows where we’d be today without that?

A F-A: Indeed.

Steampunk is going through something of a revival now; as a genre it is growing from strength to strength. Space: 1889, likewise, is also going through something of a revival. Do you think these two things are linked? And if so, why do you think it’s happening now?

FC: Great question. Way back in 1990 or 1991, a hobby retailer told me what he thought was wrong with Space: 1889 as a commercial game – and he was retailer who liked it. He said, ‘Space: 1889 gamers are born, not made.’ What he meant was that for people to ‘get it’, they almost had to have grown up with the same set of films and books I did. It was hard to sell them on the aesthetic of the game without them. He wasn’t entirely correct, but there was a germ of truth in it.

The thing about a role-playing game is that it is very well suited as a gateway to a genre, but not nearly as well suited to establishing a genre. If you look at successful role-playing games, all of them enabled players to interact with a genre they already understood and enjoyed, either from literature, film, or graphic novels. At the time Space: 1889 came out, it essentially was the genre, and by itself it was tough to make headway against other genres. That it did anyway speaks volumes, I think, about the intrinsic coolness of Steampunk. Still, it was always an uphill struggle without supporting film or print entertainment support.

We tried to push the genre, in part through the Noise Monster audio dramas you were part of, and in part through several attempts at film tie-ins, each of which faltered due (interestingly enough) to market downturns at the critical point in the projects, which left the investors insufficiently liquid. (Damn that dot-com bubble!)

What made a real difference has been the gradual addition of film and fiction works from other sources; Miyazaki’s Laputa: Castle in the Sky and Gibson and Sterling’s The Difference Engine were early examples. There were bumps along the way. The spectacular failures first of The Wild Wild West and then of The League of Extraordinary Gentlemen temporarily sucked all the oxygen out of the room for Steampunk films. But the genre has built steadily until, within the last few years, it has finally reached critical mass and become a self-sustaining chain reaction.

So the revival of Space: 1889 is absolutely related to the explosive growth of the Steampunk movement. Before it, most Space: 1889 fans were born, not made, but those days are gone.

A F-A: Finally, moving on to the current eBook series, Space: 1889 & Beyond. As the creator of the property, what are your hopes for this series? What would you like to see it achieve?

FC: There’s a lot of talk lately about what is and isn’t Steampunk, as opposed to classic Victorian Science Fiction. Usually those conversations make me think people are arguing about a distinction without a difference, or trying to create a fault line where none really exists. Here’s what I think Steampunk ought to be about, and what Space: 1889 & Beyond should address in the coming years:

The inescapable and irresolvable conflict between progress and safety.

The friction between changing technology and established social order.

The superiority of hope over despair, and of resistance over surrender.

Most importantly, the recognition of courage as the essential prerequisite for all other virtue.

How’s that for a start?

A F-A: That’ll do nicely, and is certainly something which I, as line editor of the series, will see addressed in some form or another.

Well, thank you, Frank, for your time, and for creating Space: 1889 in the first place. Long may it live. :)

There’s more ‘Frank Talking’, this time with Frank and I talking about how Space: 1889 & Beyond came to be, my own take on ePublishing, and where will the property go from here. Please do go and check it out.

Space: 1889 & Beyond will be launching any day now, and is available from Untreed Reads Publishing and Frank’s own story will be released in November. Follow all the latest news on the official Facebook page.